Tag Archives: Roleplaying

Rewarding Creativity in RPGs

In running a role-playing game, the first lesson every game master needs to learn is that no plan survives an encounter with the players. It is important when designing an adventure to always keep this in mind. No matter how … Continue reading

Posted in 2010 | Tagged | Leave a comment

Why Cheat in an RPG

Over at Gnome Stew, they recently put up a post about dealing with cheating players.  Its a good post, go give it a read.  When you come back, we’ll take a look at why someone might cheat, and what I … Continue reading

Posted in 2010 | Tagged | Leave a comment

Listen to Your Players

Every game master knows that planning a game is an intense creative process.  As such, it is important to always be on the lookout for inspiration.  Great game ideas can come from movies, books, video games, and television.  They also … Continue reading

Posted in 2010 | Tagged | Leave a comment

Vignettes: A Role-Playing Tool

Last role-playing post, I discussed the idea of bottleneck adventure design.  One of the tools I use built these adventures are vignettes.  These are small, relatively self-contained, set pieces.  The idea is to create interest experiences that are not necessarily … Continue reading

Posted in 2009 | Tagged | 1 Comment

The Bottleneck Adventure

I recently started a new monthly Dungeon and Dragon campaign.  In in, I have been attempting a variety of new methods in order to improve my game (included the before mentioned questionnaires). I feel that it is time to attempt … Continue reading

Posted in 2009 | Tagged | Leave a comment

Building a Party Questionnaire Style

I recently started a new Dungeon and Dragon campaign.  The intention is for this to become my primary game, with sessions taking place on a monthly basis.  This will be my first long term campaign that I am creating entirely … Continue reading

Posted in 2009 | Tagged | 1 Comment

Filing Off the Serial Numbers

The ink had barely dried in my fourth edition books, and already fans had created a whole host of new additions, from weapons to monsters.  This is nothing new; 3rd Edition had a huge collection of user-created content.  But I … Continue reading

Posted in 2009 | Tagged | 2 Comments

Return to Athas

The current marketing plan for Wizards of the Coast with 4th Edition Dungeon and Dragons is to release a new campaign setting every year.  These releases will be tight, controlled experiences in an effort to limit the glut of books … Continue reading

Posted in 2009 | Tagged | Leave a comment

Connecting with Online Communities

I am a geek and a nerd.  I am an avid video gamer, read science fiction novels, and play Dungeon and Dragons.  And while these things are increasing in mainstream appeal, they are still not something that you can discuss … Continue reading

Posted in 2009 | Tagged , | 5 Comments

Not Memorizing 4th Edition

My brothers and I have begun a campaign in Fourth Edition Dungeon and Dragons.  I have played in quite a few different iterations of this classic role-playing game (Basic, 2nd Edition AD&D, 3Rd Edition, 4th Edition).  Each has its strengths … Continue reading

Posted in 2009 | Tagged | Leave a comment